What Oil Town is
Oil Town is a single-economy fork of FIRS. It keeps FIRS's upstream industries that make sense for an oil world and adds a full petrochemistry chain on top: cracking, plastics, fertiliser, bitumen, lubricants, fracking, treated water, and export trading. Sub-tropical climate is not necessary but recommended.
The hook: a five-tier chain where every output feeds something further downstream, with a couple of feedback loops tying the whole thing together.
The supply chain
Extraction
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Offshore Oil Rigoff-shoreengineering suppliescrude oil passengers
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Onshore Oil Wellsengineering suppliescrude oil raw gas
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Natural Gas Wellengineering suppliesraw gas
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Coal Mineengineering suppliescoal
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Desalination Plantcoastalengineering suppliestreated water
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Fracking Wellrequires fluidfracking fluidraw gas condensate
Primary processing
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Oil Refinerycrude oil condensatelight oil heavy oil naphtha refinery gas
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Gas Processing Plantraw gas refinery gasLNG LPG sulphur condensate
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Coking Plantcoalcoke coal tar
Petrochemistry
Processing & production
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Lubricants Plantgatedheavy oil LNGlubricants
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Bitumen Plantgatedheavy oil cokebitumen
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Plastics Plantgatedethylene chemicalsplastics
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Fertiliser PlantgatedLNG sulphur chemicalsfertiliser
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Petroleum Refinerygatedlight oil chemicals lubricantspetroleum fuels
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Engineering Supplies Plantgatedlubricants bitumen coke plastics coal tarengineering supplies
Exports
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Fuel Terminalcoastalcrude oil light oil heavy oil petroleum fuels LNG LPG
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Trading Portcoastalchemicals plastics fertiliser bitumen coal coke lubricantsfood
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Power Stationcoal heavy oil LNG
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Petrol Stationin-townpetroleum fuels
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Water Towerin-towntreated water
Features
Engineering supplies
As in standard FIRS — deliver them to a tier-1 extractive for the usual production boost. The plant sits in tier 4, so the loop closes on itself.
Fracking needs fluid
Unlike the other extractives, a fracking well requires fracking fluid deliveries to operate — no fluid, no gas. It rewards the long chain you built to feed it (chemicals → fracking fluid → well) with a hefty yield of both gas and condensate.
Treated water for towns
Treated water has the same town-delivery effect food has in other FIRS economies: haul it to a water tower and you'll see the usual growth / happiness bonus kick in.
Gated production
Most tier-3 and tier-4 plants halt production unless every required input has been delivered within the last three minutes — deliver the missing cargo and the next truck through kicks off a fresh batch.
Cargo-value spread
Cargos split into three stability tiers: stable cargos (oil, sulphur, fertiliser, plastics, bitumen, etc.) barely lose value over distance, medium decays at the normal rate, and volatile cargos (ethylene, naphtha) reward short, express routes.
Install
Published to BaNaNaS, OpenTTD's online content service — no manual file handling required.
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Open the online content browser
From the OpenTTD main menu, click Online Content.
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Find the package
Filter by NewGRF and search for
FIRS Forked: Oil Town. Tick it and click Download. -
Enable it and start a new game
Start a new game. In the NewGRF settings, enable FIRS Forked: Oil Town. The economy parameter is fixed to Oil Town — no configuration needed. Sub-tropical climate is not necessary but recommended.
Prefer to build from source? Clone the GitHub repo and follow the build instructions in the README.
Credits & license
Based on FIRS by andythenorth and contributors — see the upstream repository for the full list. All sprite art, build tooling, and NewGRF templating is from upstream FIRS. This fork reuses existing FIRS sprite sheets for its new industries rather than producing new art.
Licensed under GPL v2. See CHANGES.md in the repo root for the fork-diff required by the GPL.